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Oct 08 - acperry65
Sep 08 - jerdman
Aug 08 - mrtmb
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Short Game: Chipping Short game lacking? Never sure what club to chip with or where to land it? There are lots of theories and techniques out there that will help you, but here are a couple of things that might help now. All it takes is a little basic math, and a little practice. It all has to do with the ration between flight "carry" and ball "roll".
I'm not a golf instructor, but from what I've learned in various places, when chipping the ideal situation is to have your ball land approximately 1 pace onto the green and let it roll from there to the pin. The idea is that the more roll you have, and the less flight, the easier it is to control where the ball is going. How many times have you used a sand or lob wedge and come up too short, or have flown the pin and ended up too long? If you're a mid to high handicapper like me, I'd bet it happens quite a bit.
Your goal, as stated above, is to land your ball approximately 1 pace onto the green (approximately 1 yard). It doesn't matter how close to or how far from the green you are, this is your goal. Initially you'll want to pace off the distance from your ball to your landing area, and from the landing area to the pin. Once you get the hang of it, you can eyeball the distances and make an educated guess. When determining the landing area, make sure you take into consideration breaks in the green, etc.
Assuming it's a flat green:
Carry:Roll ratio:
1. Pace off the distance from your ball to your landing spot on the green.
2. Then pace off the distance from your landing spot to the pin.
3. This will give you the ration of carry to roll, i.e. #1 to #2
4. Use the following guide based on the ratio you come up with:
a. 2:1 Lob/Sand Wedge
b. 1:1 Pitching Wedge
c. 1:2 9 Iron
d. 1:3 8 Iron
e. 1:4 7 Iron
Some examples:
1. If the distance between your ball and your land spot is 2 paces, and the distance between the landing spot and the pin is also 2 paces, that would be 2:2, or 1:1 and you'd use a pitching wedge. 1 part carry and 1 part roll.
2. If the ball is 2 paces from the landing spot, and the pin is 4 paces from the landing spot, that's 2:2, or 1:2 and you'd use a 9 iron. 1 part carry, and two parts roll.
Remember to also adjust your club selection based on the slope of the green. If it's uphill, you'll want to drop down a club...downhill, go up a club.
Another way to do it:
The Rule of 12:
This is a very popular way of determining which club you should use when chipping and is similar to the above. Rather than go into my own detail on how to use it, I found this simple and excellent explanation on another website and have copied and pasted it below. It goes on the assumption that you start off with the number 12, and number your irons from 11 down, with 11 being the Sand Wedge, 10 the Pitching Wedge, number 9 the nine iron, etc.
The rule of 12 is a simple way to determine the correct club to chip with.
Steps:
1. Play your chip shot to land on the surface of the green 3 feet from the edge.
2. Pace off from your ball to the landing spot on the surface of the green.
3. Pace off from the landing area to the cup.
4. Divide the "roll" paces by the "carry" paces.
5. Subtract this number from 12 to determine the club to chip with.
Example
a. Paces from the ball to the landing spot is 5.
b. Paces from the landing spot to the cup is 20.
c. 20 divided by 5 is 4.
d. 12 minus 4 is 8.
e. Use the 8 iron.
More information:
1. 12-1 = 11 Sand Wedge
2. 12-2 = 10 Pitching Wedge
3. 12-3 = 9 9 Iron
4. 12-4 = 8 8 Iron
If the chip shot is uphill, add 1 or more clubs depending on the uphill slope.
If the chip shot is downhill, subtract 1 or more clubs depending on the downhill slope.
I also found this video which shows you examples of how to use the Rule of 12: Click here
Kevin
Roseville, CA
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Last Updated on Sunday, 22 November 2009 22:55 |
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